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A screen resolution test shows how a website looks at one specific viewport size. With this screen resolution test, you enter a URL, pick a phone, tablet or desktop preset (or type a custom width and height), and view the page at that size, so you can catch layout problems before your visitors do.
Screen resolution is the number of pixels a display shows, written as width x height, such as 1920 x 1080. A CSS viewport is the width and height your browser gives a web page to lay itself out in, and it is the number your responsive styles actually react to.
The two numbers often differ. A modern phone may have a physical panel of 1170 x 2532 pixels, but it reports a CSS viewport of only 390 x 844 because of pixel density scaling. Your stylesheet never sees the physical pixels, only the CSS viewport. That is why this tool works in CSS viewport sizes, and why a "375 x 667" preset is a stand-in for a phone class, not a copy of one specific device.
Responsive layouts change at breakpoints, which are viewport widths where the CSS switches rules. A navigation bar may collapse into a menu button below 768 pixels, or a three-column grid may stack into one column below 600. Testing several widths is how you confirm those switches happen where you intended.
You can preview a page in under a minute by choosing a URL and a size, then submitting the form. Here is the full flow:
The tool offers fifteen presets across three device groups, plus a custom option. Each size is a CSS viewport, so treat the device names as handy labels.
| Group | Presets | Size range |
|---|---|---|
| Mobile | iPhone SE, iPhone 15, iPhone 16 Pro Max, Galaxy S24, Pixel 9, Android Common | 360 x 800 to 430 x 932 |
| Tablet | iPad Mini, iPad Air, iPad Pro | 768 x 1024 to 1024 x 1366 |
| Desktop | Standard, HD, Full HD, QHD / 2K, Laptop, UXGA | 1024 x 768 to 2560 x 1440 |
A practical starting set is 375 x 667 for small phones, 768 x 1024 for portrait tablets, 1366 x 768 for common laptops and 1920 x 1080 for full desktop monitors. That covers the narrowest, the mid-range and the widest layouts most sites need to handle.
Say you run an online shop and just redesigned a category page. You enter https://example.com/shoes in the URL field and select the iPhone SE preset, 375 x 667.
After you submit, the result heading reads "Requested CSS viewport: 375 x 667 px". The page is not one of the sites that can be shown inline, so the tool displays the unavailable notice. You click Open in window, and the site opens in a window requested at 375 pixels wide and 667 tall.
Now you inspect it. The main menu should have collapsed into a button. The product grid should show one or two columns. No horizontal scrollbar should appear. If the price badge overflows the card and forces sideways scrolling, you have found a bug at a width where many real visitors browse.
Next, run the same URL at 768 x 1024. A stylesheet rule such as min-width: 768px applies at exactly 768, so the layout should jump to the tablet design here. If it still looks like the phone version, your breakpoint is set too high. Then try a custom width of 767 to see the last pixel of the mobile layout.
A good result means the content fits the width, text stays readable and every control is reachable. Check each of these when the page opens at your chosen size:
If you can scroll sideways at 375 or 360 pixels, something is wider than the viewport. Common causes are fixed-width images, wide tables and long unbroken strings. Fixes include max-width: 100% on images and wrapping tables in a scrollable container.
Body text around 16 pixels is a widely used baseline on phones. Buttons and links should be large enough for a thumb, and a common guideline is roughly 44 to 48 pixels. If links sit tightly together in a footer, add padding or spacing.
The menu, search and main call to action should be visible or one tap away at every size. If a hero image pushes the headline below the first screen on 360 x 800, shrink the image height on small widths.
At 1920 x 1080 and 2560 x 1440, check that line lengths are not stretched across the whole screen. Many designers cap the main text column at a readable width and center it, so paragraphs do not run edge to edge.
Anyone who ships web pages benefits, because a layout that works on one screen can break on another. Specific situations include:
For a wider check of your page's health, browse the website audit and performance tools and run them alongside this preview.
The most reliable approach is to test a spread of widths, not a single device. Start at the narrowest preset, move up through tablet, and finish on a large desktop size.
Layout is only one part of mobile quality. If you run AMP pages, validate them with the AMP checker. To make sure images stay accessible when they resize or stack, scan them with the image alt text checker. Slow pages hurt small-screen visitors most, so review GZIP compression and your HTTP/2 and HTTP/3 support as well.
This tool requests a CSS viewport size. It does not emulate a real phone. It does not set a device pixel ratio, mimic touch input, swap in a mobile user agent or reproduce the fonts and browser quirks of iOS or Android.
Inline previews appear only for a small set of sites, such as Google and YouTube pages. For nearly everything else you work in a separate window or tab, so the experience is closer to resizing your own browser than to a device lab. A site that sends different HTML to mobile user agents may therefore look different on a real phone than in a resized desktop window.
The tool also does not report your own screen resolution. If you want that number, open your computer's display settings: Settings, System, Display on Windows, or About This Mac and Displays on a Mac. For final sign-off on an important launch, confirm the layout on at least one real phone and one real tablet. For related checks, you can also review how your server responds with the HTTP header checker.
Running a screen resolution test takes only a URL and a size, and it quickly shows whether your layout holds up from a 360 pixel phone to a 2560 pixel monitor. Enter your page address above, pick a preset, and open it at that viewport to see what your visitors see.
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